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NBA Clash

iOS, Android 

Spreadsheet Solution Specialist (Economy Simulation)

  1. Created, programmed, and maintained Player Journey spreadsheet models in Google Sheets for tracking all session-by-session and match-by-match sources and sinks in order to balance player progression and economy in a designer friendly and easy to update and iterate format. This used Google Apps Script to run functions which would quickly simulate the entire economy for any given (reasonable) number of matches or sessions.

  2. Created, programmed, and maintained a Manual Player Journey, allowing designers to manually simulate playing through matches and make purchasing and upgrading decisions, as well as winning/losing matches. In effect this simulated the actual game and economy, minus any actual gameplay.

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Into The Badlands: Champions

iOS, Android (AMC Film Holdings)

Lead Design (Story Mode, Live Ops, Balance)

  1. Worked with AMC and created GDD for Endless Story Mode, as well as overseeing its implementation in game.

  2. Live Ops; designed, created, and scheduled the live events in game.

  3. Implemented code changes (C#) to improve enemy gameplay balance.

  4. Balanced player, enemy, and boss stats.

  5. Created interactive mockup UI flow (InVision) for engineers to refer to.

  6. Created spreadsheet design systems to quickly design and generate live event JSON files​

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World Robot Boxing 2

iOS, Android

Lead Design (Live Ops, Balance)

  1. Oversaw implementation of features such as story mode, events, and alliances.

  2. Balanced and implemented player and AI Robot stats, abilities, synergies, and rarity

  3. Created various design tools to quickly balance and create 3 months worth of live events and quests.

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WWE Mayhem

iOS, Android (WWE)

Designer

  1. Designed and implemented code changes (C#) for calculation of opponent difficulty based on several player variables.

  2. Designed and implemented AI behavioral gameplay changes (C#) to make AI less predictable and respond better to the player.

  3. Created spreadsheet systems to quickly generate events as Unity asset files to save time. 

  4. Created a spreadsheet to generate smart random events as JSONs based on designer parameters.

  5. Created many spreadsheets for designers to organize, categorize, count, etc., wrestler abilities, synergies, and other stats to further decrease event creation time.

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Monster Trucks Racing

iOS, Android (Paramount Pictures)

Designer

  1. Designed and implemented (C#) the "flip boost" component of racing. Performing flips while in mid-air create a speed boost with VFX when landing.

  2. Redesigned and implemented the first level of gameplay to improve day 1 retention.

  3. Rebalanced the initial vehicle stats and upgrades

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Drone: Shadow Strike 3

iOS, Android 

Designer

  1. Designed and created new story missions for late game players.

  2. Designed and created monthly themed events for live ops.

  3. Designed and implemented new enemy types, mission types, and weapon types, including many Zombie assets.

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